Selection of assets I created for a desert map as the sole VFX artist on the team. Added a blowing sand material to the landscape, a bow shot effect, utilized UE5's new water plugin for the river, and made a "death poof," portal to the map, and sand tornado using Embergen.
Footage from the tutorial section of the project, showing the bow release effect I made in game, along with the "death poof", arrow trail and sand landscape material.
Sand tornado in level.
Enemy "death poof" inside of Niagara.
Material inside Unreal Engine utilizing portal flipbook exported from Embergen.