VFX I have created within Unreal Engine and Unity, ranging from my earliest projects I was proud of at the beginning of my VFX learning- to more recent creations, which may or may not deserve their own postings, but which I have decided to catalogue here.
Simple but fun exercise making this shield in Maya and texturing in Substance Painter. Of course I had to add some ghost VFX on top, too!
Dragon fire I created and socketed within Unreal Engine to the provided animation.
Dragon fire effect I made, shown within the Niagara viewport.
While wanting to create some kind of light spell AOE, I was inspired to look into the Aztec sun god! This "Aztec Aura" was the result.
Boost effect. Took a fair bit of socketing to the animation, but love how it turned out with the squash and stretch.
Little explosion made while following along to a VFX Apprentice tutorial.
Clip showing the enemy spell, fog, snow and fire I made for a project in which I was the sole VFX artist on the team.
Another clip further down the level from the previous one, showing the enemy spell cast again, along with an effect I made for the magical floating platforms.
Playing around in Embergen.
"Spoopy" cauldron effect.
First attempt at realistic fire.
Fire mallet attack for the game Chaos Kart.